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README.md

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- Your attack damage depends on the items in your inventory.
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- Whether you can break some blocks depends on the items in your inventory.
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- Zombies on unloaded chunks do not vanish. They remain in place until the chunk is loaded again.
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- Banelings (hostile mobs) are better than creepers: they blow up and destroy walls if they can't find a route to player, even if the player is a few blocks away from the explosion radius.
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- Shot arrows can be reused if they don't break.
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### AI-friendly
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Part of the purpose of this project is to build a training environment for ML agents.
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But would require no computer vision, and would run significantly faster than the original.
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## Gameplay screenshots:
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<img width="848" alt="image" src="https://user-images.githubusercontent.com/27450370/205680241-c074a1d6-f313-4c28-b18d-93cf71e76321.png">
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<img width="800" alt="image" src="https://user-images.githubusercontent.com/27450370/205680241-c074a1d6-f313-4c28-b18d-93cf71e76321.png">
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<img width="802" alt="image" src="https://user-images.githubusercontent.com/27450370/208272156-e5e712cf-3fe6-4f8d-afff-71f8c5db42aa.png">
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<img width="800" alt="image" src="https://user-images.githubusercontent.com/27450370/198876634-ac05daad-5f30-4b95-ad6b-970feb02e8a1.png">
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