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Unity Physics Collision System Using NetCode #4

@mikyll

Description

@mikyll

There are two main issues:

  1. The collision system doesn't work properly between static entities and ghost entities if those are moved by updating Translation component. For this reason in PlayerMovementSystem.cs we had to update the PhysicsVelocity component of the PlayerCapsule, but the movement is obviously delayed, because it needs to accelerate from zero.
  2. Collision and Interactions between ghosts and dynamic object doesn't always work as expected (sometimes the ghost of the CapsulePlayer passes through the dynamic object, even though they should collide).

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