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Added Dynamic Lighting
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6 files changed

+61
-44
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CHANGELOG.md

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,11 @@
1+
## 1.3.1
2+
### Additions
3+
- Added `Dynamic Lighting`.
4+
- Added `Dynamic Light RGB configs.
5+
### Fixes
6+
- Added missing texts.
7+
- Fixed speling issue with som vars.
8+
19
## 1.3.0
210
### Additions
311
- Added Distant Horizons support.

shaders/lang/en_US.lang

Lines changed: 14 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -30,12 +30,15 @@ option.COLOR_LIGHT_SKY_R=§cSky
3030
option.COLOR_LIGHT_SUNRISE_B=§bSunrise
3131
option.COLOR_LIGHT_SUNRISE_G=§aSunrise
3232
option.COLOR_LIGHT_SUNRISE_R=§cSunrise
33+
option.COLOR_LIGHT_HAND_B=§bDynamic
34+
option.COLOR_LIGHT_HAND_G=§aDynamic
35+
option.COLOR_LIGHT_HAND_R=§cDynamic
3336
option.DARK_EDGES=Dark Edges
3437
option.DARKNESS_INTENSITY=Darkness Intensity
3538
option.DISTRORTION_FACTOR=Distortion Factor
3639
option.DITTER_FOG=Ditter Fog
3740
option.FX_PIXEL_SIZE=FX Pixel Size
38-
option.GRAIN_INTESITY=Grain Intesity
41+
option.GRAIN_INTENSITY=Grain Intesity
3942
option.LIGHTMAP_DITERING=Lightmap Ditering
4043
option.LIGHTNING_STRENGTH=Lighting Strength
4144
option.MOONLIGHT_STRENGHT=Moonlight Strength
@@ -55,6 +58,8 @@ option.TINT_GREEN=§aGreen
5558
option.TINT_RED=§cRed
5659
option.VANILLA_LIGHT=Vanilla Light
5760
option.DISCARD_SKY=Discard Sky
61+
option.FOG_MULT=Fog Multiplier
62+
option.HAND_DYNAMIC_LIGHTING=Dynamic Lighting
5863

5964
value.DARK_EDGES.-1=§cOff
6065
value.BLUR_SIZE.-1=§cOff
@@ -67,7 +72,7 @@ value.BLOOM_SIZE.-1=§cOff
6772
value.DISTRORTION_FACTOR.-1=§cOff
6873
value.SCANLINE_INTENSITY.-1=§cOff
6974
value.BNW.-1=§cOff
70-
value.GRAIN_INTESITY.-1=§cOff
75+
value.GRAIN_INTENSITY.-1=§cOff
7176
value.LIGHTMAP_DITERING.-1=§cOff
7277
value.MOONLIGHT_STRENGHT.-1=§cOff
7378

@@ -95,7 +100,7 @@ suffix.BNW=%
95100
suffix.TINT_RED=%
96101
suffix.TINT_GREEN=%
97102
suffix.TINT_BLUE=%
98-
suffix.GRAIN_INTESITY=%
103+
suffix.GRAIN_INTENSITY=%
99104
suffix.LIGHTNING_STRENGTH=%
100105
suffix.DARKNESS_INTENSITY=%
101106
suffix.MOONLIGHT_STRENGHT=%
@@ -108,6 +113,10 @@ suffix.COLOR_LIGHT_SUNRISE_B=%
108113
suffix.COLOR_LIGHT_BLOCK_R=%
109114
suffix.COLOR_LIGHT_BLOCK_G=%
110115
suffix.COLOR_LIGHT_BLOCK_B=%
116+
suffix.COLOR_LIGHT_HAND_R=%
117+
suffix.COLOR_LIGHT_HAND_G=%
118+
suffix.COLOR_LIGHT_HAND_B=%
119+
suffix.FOG_MULT=%
111120

112121
suffix.RENDER_PIXEL_SIZE= px
113122
suffix.FX_PIXEL_SIZE= px
@@ -118,4 +127,5 @@ option.DARK_EDGES.comment=Percent of screen width the effect is offset per side.
118127
option.PORTAL_STATIC.comment=Makes nether portals and portal particles render as static.
119128
option.STATIC_TEAR_CHANCE.comment=Chance that static tears / horizontal lines of static appears.
120129
option.VANILLA_LIGHT.comment=When true, use vanilla skylight, blocklight, and colors.
121-
option.AIWS.comment=Sets what AIWS (Alice in wonderland syndrome) runs on.
130+
option.AIWS.comment=Sets what AIWS (Alice in wonderland syndrome) runs on.
131+
option.FOG_MULT.comment=Multiplier of extra fog

shaders/program/composite.fsh

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@
44
uniform sampler2D colortex0;
55
uniform sampler2D colortex7;
66
uniform float frameTimeCounter;
7-
uniform int blockEntityId;
7+
//uniform int blockEntityId;
88
uniform float viewWidth;
99
uniform float viewHeight;
1010
varying vec2 texcoord_vs;
@@ -190,8 +190,8 @@ void main() {
190190
sum[1] *= TINT_GREEN_F;
191191
sum[2] *= TINT_BLUE_F;
192192

193-
#if GRAIN_INTESITY != -1
194-
sum += sum * (0.5f-v) * GRAIN_INTESITY_F;
193+
#if GRAIN_INTENSITY != -1
194+
sum += sum * (0.5f-v) * GRAIN_INTENSITY_F;
195195
#endif
196196

197197
#if !defined(BNW_PRE_TINT) && BNW != -1

shaders/program/gbuffers_textured.fsh

Lines changed: 17 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -51,6 +51,10 @@ varying vec3 worldPos;
5151
uniform float dhFarPlane;
5252
#endif
5353

54+
#ifdef HAND_DYNAMIC_LIGHTING
55+
uniform int heldBlockLightValue;
56+
#endif
57+
5458
bool MYMatch (vec3 rgb) {
5559
float r = rgb.r;
5660
float g = rgb.g;
@@ -116,14 +120,25 @@ void main()
116120
//Combine lightmap with blindness.
117121
vec3 light = CalculateLightStrengthAndColor(sunAngle);
118122

123+
#if defined(DISTANT_HORIZONS) || defined(HAND_DYNAMIC_LIGHTING)
124+
float linearDepth = length(worldPos);
125+
#endif
126+
127+
#ifdef HAND_DYNAMIC_LIGHTING
128+
{
129+
float handlight = 1.05-clamp((linearDepth)/heldBlockLightValue, 0, 1.05);
130+
handlight *= handlight * handlight; // handlight^4
131+
vec3 handLightColor = vec3(COLOR_LIGHT_HAND_R_F, COLOR_LIGHT_HAND_G_F, COLOR_LIGHT_HAND_B_F) * handlight;
132+
light = mix(handLightColor, light + handLightColor/10, light);
133+
}
134+
#endif
135+
119136
#if LIGHTMAP_DITERING != -1 || defined(DITTER_FOG)
120137
float time8 = mod(frameTimeCounter * 7.987, 8192);
121138
float time8_rf = Random_float(coord1 * time8 + worldPos.x + worldPos.y + worldPos.z);
122139
#endif
123140

124141
#ifdef DISTANT_HORIZONS
125-
float linearDepth = length(worldPos);
126-
127142
#ifdef DITTER_FOG
128143
#ifdef DH
129144
if (time8_rf >= (linearDepth - (far - dhNearPlane))/(far*0.1) + 2.) {

shaders/shader.h

Lines changed: 11 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -16,12 +16,15 @@
1616
#define COLOR_LIGHT_SUNRISE_B 70 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
1717
#define COLOR_LIGHT_SUNRISE_G 75 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
1818
#define COLOR_LIGHT_SUNRISE_R 82 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
19+
#define COLOR_LIGHT_HAND_B 70 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
20+
#define COLOR_LIGHT_HAND_G 83 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
21+
#define COLOR_LIGHT_HAND_R 102 //[0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200]
1922
#define DARK_EDGES 0 //[-1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25] //makes edges darker, effect cased by a CRT monitors walls absorbing light and refrelcting some
2023
#define DARKNESS_INTENSITY 140 //[50 60 70 80 90 -1 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300]
2124
#define DISTRORTION_FACTOR 10 //[-1 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100 3200 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 4800 4900 5000 5100 5200 5300 5400 5500 5600 5700 5800 5900 6000 6100 6200 6300 6400 6500 6600 6700 6800 6900 7000 7100 7200 7300 7400 7500 7600 7700 7800 7900 8000 8100 8200 8300 8400 8500 8600 8700 8800 8900 9000 9100 9200 9300 9400 9500 9600 9700 9800 9900 10000]
2225
//#define DITTER_FOG
2326
#define FX_PIXEL_SIZE 1 //[1 2 3 4 6 8 12 16 24 32 48 64]
24-
#define GRAIN_INTESITY 30 //[-1 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200]
27+
#define GRAIN_INTENSITY 30 //[-1 1 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200]
2528
#define LIGHTMAP_DITERING 100 //[-1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100]
2629
#define LIGHTNING_STRENGTH 120 //[50 60 70 80 90 -1 110 120 130 140 150 160 170 180 190 200]
2730
#define MOONLIGHT_STRENGHT 10 //[-1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100]
@@ -42,6 +45,7 @@
4245
//#define VANILLA_LIGHT
4346
//#define DISCARD_SKY
4447
#define FOG_MULT 100 //[0 25 50 75 100 125 150 200 250 350 500]
48+
#define HAND_DYNAMIC_LIGHTING
4549

4650
const float PI = 3.1415926535897932384626433832795;
4751
const float PI2 = 6.283185307179586476925286766559;
@@ -142,8 +146,8 @@ const float DARKNESS_INTENSITY_F = float(DARKNESS_INTENSITY) / 100.0;
142146
const float SCANLINE_INTENSITY_F = float(SCANLINE_INTENSITY) / 100.0;
143147
#endif
144148

145-
#if GRAIN_INTESITY != -1
146-
const float GRAIN_INTESITY_F = float(GRAIN_INTESITY) / 100.0;
149+
#if GRAIN_INTENSITY != -1
150+
const float GRAIN_INTENSITY_F = float(GRAIN_INTENSITY) / 100.0;
147151
#endif
148152

149153
#if LIGHTMAP_DITERING != -1
@@ -154,41 +158,21 @@ const float LIGHTMAP_DITERING_F = float(LIGHTMAP_DITERING) / 100.0;
154158
const float MOONLIGHT_STRENGHT_F = float(MOONLIGHT_STRENGHT) / 100.0;
155159
#endif
156160

157-
#if COLOR_LIGHT_SKY_R != -1
158161
const float COLOR_LIGHT_SKY_R_F = float(COLOR_LIGHT_SKY_R) / 100.0;
159-
#endif
160-
161-
#if COLOR_LIGHT_SKY_G != -1
162162
const float COLOR_LIGHT_SKY_G_F = float(COLOR_LIGHT_SKY_G) / 100.0;
163-
#endif
164-
165-
#if COLOR_LIGHT_SKY_B != -1
166163
const float COLOR_LIGHT_SKY_B_F = float(COLOR_LIGHT_SKY_B) / 100.0;
167-
#endif
168164

169-
#if COLOR_LIGHT_SUNRISE_R != -1
170165
const float COLOR_LIGHT_SUNRISE_R_F = float(COLOR_LIGHT_SUNRISE_R) / 100.0;
171-
#endif
172-
173-
#if COLOR_LIGHT_SUNRISE_G != -1
174166
const float COLOR_LIGHT_SUNRISE_G_F = float(COLOR_LIGHT_SUNRISE_G) / 100.0;
175-
#endif
176-
177-
#if COLOR_LIGHT_SUNRISE_B != -1
178167
const float COLOR_LIGHT_SUNRISE_B_F = float(COLOR_LIGHT_SUNRISE_B) / 100.0;
179-
#endif
180168

181-
#if COLOR_LIGHT_BLOCK_R != -1
182169
const float COLOR_LIGHT_BLOCK_R_F = float(COLOR_LIGHT_BLOCK_R) / 100.0;
183-
#endif
184-
185-
#if COLOR_LIGHT_BLOCK_G != -1
186170
const float COLOR_LIGHT_BLOCK_G_F = float(COLOR_LIGHT_BLOCK_G) / 100.0;
187-
#endif
188-
189-
#if COLOR_LIGHT_BLOCK_B != -1
190171
const float COLOR_LIGHT_BLOCK_B_F = float(COLOR_LIGHT_BLOCK_B) / 100.0;
191-
#endif
172+
173+
const float COLOR_LIGHT_HAND_R_F = float(COLOR_LIGHT_HAND_R) / 100.0;
174+
const float COLOR_LIGHT_HAND_G_F = float(COLOR_LIGHT_HAND_G) / 100.0;
175+
const float COLOR_LIGHT_HAND_B_F = float(COLOR_LIGHT_HAND_B) / 100.0;
192176

193177
const float AIWS_SPEED_F = float(AIWS_SPEED) / 10.0;
194178
const float AIWS_INTENSITY_F = float(AIWS_INTENSITY) / 100.0;

shaders/shaders.properties

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,12 @@
1-
sliders=DARK_EDGES BLUR_SIZE STATIC SCREEN_TEAR_SIZE SCREEN_TEAR_DELAY SCREEN_TEAR_SPEED STATIC_TEAR_CHANCE BLOOM_SIZE DISTRORTION_FACTOR TINT_RED TINT_GREEN TINT_BLUE BNW SCANLINE_INTENSITY RENDER_PIXEL_SIZE FX_PIXEL_SIZE SCANLINE_PIXEL_SIZE GRAIN_INTESITY AIWS_SPEED AIWS_INTENSITY LIGHTNING_STRENGTH DARKNESS_INTENSITY COLOR_LIGHT_SKY_R COLOR_LIGHT_SKY_G COLOR_LIGHT_SKY_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_SUNRISE_R COLOR_LIGHT_SUNRISE_G COLOR_LIGHT_SUNRISE_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_BLOCK_G COLOR_LIGHT_BLOCK_B LIGHTMAP_DITERING MOONLIGHT_STRENGHT FOG_MULT
1+
sliders=DARK_EDGES BLUR_SIZE STATIC SCREEN_TEAR_SIZE SCREEN_TEAR_DELAY SCREEN_TEAR_SPEED STATIC_TEAR_CHANCE BLOOM_SIZE DISTRORTION_FACTOR TINT_RED TINT_GREEN TINT_BLUE BNW SCANLINE_INTENSITY RENDER_PIXEL_SIZE FX_PIXEL_SIZE SCANLINE_PIXEL_SIZE GRAIN_INTENSITY AIWS_SPEED AIWS_INTENSITY LIGHTNING_STRENGTH DARKNESS_INTENSITY COLOR_LIGHT_SKY_R COLOR_LIGHT_SKY_G COLOR_LIGHT_SKY_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_SUNRISE_R COLOR_LIGHT_SUNRISE_G COLOR_LIGHT_SUNRISE_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_BLOCK_G COLOR_LIGHT_BLOCK_B LIGHTMAP_DITERING MOONLIGHT_STRENGHT FOG_MULT COLOR_LIGHT_HAND_R COLOR_LIGHT_HAND_G COLOR_LIGHT_HAND_B
22

3-
profile.DISABLED=AIWS=0 !PORTAL_STATIC !DITTER_FOG !BNW_PRE_TINT VANILLA_LIGHT DARK_EDGES=-1 BLUR_SIZE=-1 STATIC=-1 SCREEN_TEAR_SIZE=-1 STATIC_TEAR_CHANCE=-1 BLOOM_SIZE=-1 DISTRORTION_FACTOR=-1 TINT_RED=100 TINT_GREEN=100 TINT_BLUE=100 BNW=-1 LIGHTNING_STRENGTH=-1 DARKNESS_INTENSITY=-1 SCANLINE_INTENSITY=-1 RENDER_PIXEL_SIZE=1 FX_PIXEL_SIZE=1 SCANLINE_PIXEL_SIZE=1 GRAIN_INTESITY=-1 LIGHTMAP_DITERING=-1 MOONLIGHT_STRENGHT=40 COLOR_LIGHT_SKY_R=100 COLOR_LIGHT_SKY_G=96 COLOR_LIGHT_SKY_B=99 COLOR_LIGHT_SUNRISE_R=82 COLOR_LIGHT_SUNRISE_G=75 COLOR_LIGHT_SUNRISE_B=70 COLOR_LIGHT_BLOCK_R=100 COLOR_LIGHT_BLOCK_G=91 COLOR_LIGHT_BLOCK_B=84 AIWS=0 !DISCARD_SKY FOG_MULT=100
4-
profile.DEFAULT=profile.DISABLED PORTAL_STATIC PORTAL_STATIC_PARTICLES !SCREEN_TEAR_SOLID !VANILLA_LIGHT DARK_EDGES=0 BLUR_SIZE=100 STATIC=10 SCREEN_TEAR_SIZE=8 SCREEN_TEAR_DELAY=10000 SCREEN_TEAR_SPEED=1300 STATIC_TEAR_CHANCE=75 BLOOM_SIZE=90 DISTRORTION_FACTOR=10 TINT_GREEN=110 LIGHTNING_STRENGTH=120 DARKNESS_INTENSITY=140 SCANLINE_INTENSITY=50 GRAIN_INTESITY=30 LIGHTMAP_DITERING=100 MOONLIGHT_STRENGHT=10 AIWS_TYPE=0 AIWS_SOURCE=0 AIWS_SPEED=10 AIWS_INTENSITY=50
3+
profile.DISABLED=AIWS=0 !PORTAL_STATIC !DITTER_FOG !BNW_PRE_TINT VANILLA_LIGHT DARK_EDGES=-1 BLUR_SIZE=-1 STATIC=-1 SCREEN_TEAR_SIZE=-1 STATIC_TEAR_CHANCE=-1 BLOOM_SIZE=-1 DISTRORTION_FACTOR=-1 TINT_RED=100 TINT_GREEN=100 TINT_BLUE=100 BNW=-1 LIGHTNING_STRENGTH=-1 DARKNESS_INTENSITY=-1 SCANLINE_INTENSITY=-1 RENDER_PIXEL_SIZE=1 FX_PIXEL_SIZE=1 SCANLINE_PIXEL_SIZE=1 GRAIN_INTENSITY=-1 LIGHTMAP_DITERING=-1 MOONLIGHT_STRENGHT=40 COLOR_LIGHT_SKY_R=100 COLOR_LIGHT_SKY_G=96 COLOR_LIGHT_SKY_B=99 COLOR_LIGHT_SUNRISE_R=82 COLOR_LIGHT_SUNRISE_G=75 COLOR_LIGHT_SUNRISE_B=70 COLOR_LIGHT_BLOCK_R=100 COLOR_LIGHT_BLOCK_G=91 COLOR_LIGHT_BLOCK_B=84 AIWS=0 !DISCARD_SKY FOG_MULT=100 COLOR_LIGHT_HAND_B=70 COLOR_LIGHT_HAND_G=83 COLOR_LIGHT_HAND_R=102 !HAND_DYNAMIC_LIGHTING
4+
profile.DEFAULT=profile.DISABLED PORTAL_STATIC PORTAL_STATIC_PARTICLES !SCREEN_TEAR_SOLID !VANILLA_LIGHT DARK_EDGES=0 BLUR_SIZE=100 STATIC=10 SCREEN_TEAR_SIZE=8 SCREEN_TEAR_DELAY=10000 SCREEN_TEAR_SPEED=1300 STATIC_TEAR_CHANCE=75 BLOOM_SIZE=90 DISTRORTION_FACTOR=10 TINT_GREEN=110 LIGHTNING_STRENGTH=120 DARKNESS_INTENSITY=140 SCANLINE_INTENSITY=50 GRAIN_INTENSITY=30 LIGHTMAP_DITERING=100 MOONLIGHT_STRENGHT=10 AIWS_TYPE=0 AIWS_SOURCE=0 AIWS_SPEED=10 AIWS_INTENSITY=50 HAND_DYNAMIC_LIGHTING
55
profile.OPTIFINE_COMPAT=profile.DEFAULT !PORTAL_STATIC !PORTAL_STATIC_PARTICLES VANILLA_LIGHT
66
profile.STRONG=profile.DEFAULT DITTER_FOG DISTRORTION_FACTOR=20 RENDER_PIXEL_SIZE=2 DARK_EDGES=5 DARKNESS_INTENSITY=230 AIWS=2 SCREEN_TEAR_SOLID LIGHTNING_STRENGTH=140 BLOOM_SIZE=110
7-
profile.EXTREME=profile.STRONG SCANLINE_INTENSITY=120 SCREEN_TEAR_DELAY=100 BLUR_SIZE=200 BLOOM_SIZE=120 SCREEN_TEAR_SIZE=4 SCREEN_TEAR_SPEED=4000 MOONLIGHT_STRENGHT=25 AIWS_INTENSITY=100 DISTRORTION_FACTOR=50 RENDER_PIXEL_SIZE=3 GRAIN_INTESITY=40 DARK_EDGES=20 AIWS=2 STATIC=10 STATIC_TEAR_CHANCE=85
7+
profile.EXTREME=profile.STRONG SCANLINE_INTENSITY=120 SCREEN_TEAR_DELAY=100 BLUR_SIZE=200 BLOOM_SIZE=120 SCREEN_TEAR_SIZE=4 SCREEN_TEAR_SPEED=4000 MOONLIGHT_STRENGHT=25 AIWS_INTENSITY=100 DISTRORTION_FACTOR=50 RENDER_PIXEL_SIZE=3 GRAIN_INTENSITY=40 DARK_EDGES=20 AIWS=2 STATIC=10 STATIC_TEAR_CHANCE=85
88
profile.AIWS=profile.DEFAULT AIWS=1 AIWS_INTENSITY=100 !PORTAL_STATIC !PORTAL_STATIC_PARTICLES DISTRORTION_FACTOR=50
9-
profile.NVG=profile.DEFAULT BNW_PRE_TINT DITTER_FOG SCANLINE_INTENSITY=-1 TINT_BLUE=99 BNW=90 LIGHTNING_STRENGTH=200 BLUR_SIZE=-1 BLOOM_SIZE=20 DISTRORTION_FACTOR=30 !PORTAL_STATIC GRAIN_INTESITY=90 DARK_EDGES=20 SCREEN_TEAR_SIZE=-1 DARKNESS_INTENSITY=50 !PORTAL_STATIC_PARTICLES STATIC_TEAR_CHANCE=-1 TINT_GREEN=200
9+
profile.NVG=profile.DEFAULT BNW_PRE_TINT DITTER_FOG SCANLINE_INTENSITY=-1 TINT_BLUE=99 BNW=90 LIGHTNING_STRENGTH=200 BLUR_SIZE=-1 BLOOM_SIZE=20 DISTRORTION_FACTOR=30 !PORTAL_STATIC GRAIN_INTENSITY=90 DARK_EDGES=20 SCREEN_TEAR_SIZE=-1 DARKNESS_INTENSITY=50 !PORTAL_STATIC_PARTICLES STATIC_TEAR_CHANCE=-1 TINT_GREEN=200
1010

1111
screen = <profile> [PixelSize] [Scanlines] [ScreenTear] [Static] [Tint] [Other] [Lighting]
1212

@@ -17,12 +17,12 @@ screen.Static.columns = 1
1717
screen.Tint.columns = 1
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screen.LightingColor.columns = 3
1919

20-
screen.Other = BLUR_SIZE BLOOM_SIZE DARK_EDGES DISTRORTION_FACTOR GRAIN_INTESITY DITTER_FOG FOG_MULT DISCARD_SKY [AIWS]
20+
screen.Other = BLUR_SIZE BLOOM_SIZE DARK_EDGES DISTRORTION_FACTOR GRAIN_INTENSITY DITTER_FOG FOG_MULT DISCARD_SKY [AIWS]
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screen.PixelSize = RENDER_PIXEL_SIZE FX_PIXEL_SIZE SCANLINE_PIXEL_SIZE
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screen.Scanlines = SCANLINE_INTENSITY SCANLINE_PIXEL_SIZE
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screen.ScreenTear = SCREEN_TEAR_SIZE SCREEN_TEAR_DELAY SCREEN_TEAR_SPEED SCREEN_TEAR_SOLID
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screen.Static = STATIC STATIC_TEAR_CHANCE PORTAL_STATIC PORTAL_STATIC_PARTICLES
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screen.Tint = TINT_RED TINT_GREEN TINT_BLUE <empty> BNW BNW_PRE_TINT <empty> [LightingColor]
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screen.AIWS = AIWS AIWS_TYPE AIWS_SOURCE AIWS_SPEED AIWS_INTENSITY
27-
screen.Lighting = VANILLA_LIGHT LIGHTNING_STRENGTH DARKNESS_INTENSITY LIGHTMAP_DITERING MOONLIGHT_STRENGHT [LightingColor]
28-
screen.LightingColor = COLOR_LIGHT_SKY_R COLOR_LIGHT_SKY_G COLOR_LIGHT_SKY_B COLOR_LIGHT_SUNRISE_R COLOR_LIGHT_SUNRISE_G COLOR_LIGHT_SUNRISE_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_BLOCK_G COLOR_LIGHT_BLOCK_B
27+
screen.Lighting = VANILLA_LIGHT LIGHTNING_STRENGTH DARKNESS_INTENSITY LIGHTMAP_DITERING MOONLIGHT_STRENGHT HAND_DYNAMIC_LIGHTING [LightingColor]
28+
screen.LightingColor = COLOR_LIGHT_SKY_R COLOR_LIGHT_SKY_G COLOR_LIGHT_SKY_B COLOR_LIGHT_SUNRISE_R COLOR_LIGHT_SUNRISE_G COLOR_LIGHT_SUNRISE_B COLOR_LIGHT_BLOCK_R COLOR_LIGHT_BLOCK_G COLOR_LIGHT_BLOCK_B COLOR_LIGHT_HAND_R COLOR_LIGHT_HAND_G COLOR_LIGHT_HAND_B

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