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Labels

Labels

  • Sprites, animations, sounds, visual resources.
  • Login, sessions, permissions, account validation, security gates.
  • Build pipeline, packaging, CI, deployment configuration.
  • Flash client behavior, rendering, input handling, or client-side logic.
  • Damage, turns, abilities, targeting, combat flow.
  • Persistence, schemas, migrations, player data storage, backups.
  • Gold, currencies, shops, rewards
  • General mechanics not limited to a single subsystem.
  • Item data, equipment, drops, modifiers, inventories.
  • Zones, navigation, transitions, map-specific behavior.
  • Packets, serialization, latency, synchronization, and protocol issues.
  • Quest logic, progression, triggers, completion conditions.
  • Core game server logic, authority, validation, and state management.
  • Skill logic, scaling, cooldowns, effects.
  • Causes the client or server to stop unexpectedly.
  • Client and server state diverge.
  • Can be abused for unfair advantage.
  • Blocks gameplay, crashes frequently, or risks data loss.
  • Severely degrades experience but does not fully block play.
  • Minor annoyance or edge case.
  • Noticeable issue with limited scope or workaround.
  • Requires additional logs or diagnostics.
  • Issue cannot be reliably reproduced yet.
  • Clearly defined and ready to be implemented.
  • Player cannot proceed without restarting or intervention.