Labels
Labels
25 labels
- Sprites, animations, sounds, visual resources.
- Login, sessions, permissions, account validation, security gates.
- Build pipeline, packaging, CI, deployment configuration.
- Flash client behavior, rendering, input handling, or client-side logic.
- Damage, turns, abilities, targeting, combat flow.
- Persistence, schemas, migrations, player data storage, backups.
- Gold, currencies, shops, rewards
- General mechanics not limited to a single subsystem.
- Item data, equipment, drops, modifiers, inventories.
- Zones, navigation, transitions, map-specific behavior.
- Packets, serialization, latency, synchronization, and protocol issues.
- Quest logic, progression, triggers, completion conditions.
- Core game server logic, authority, validation, and state management.
- Skill logic, scaling, cooldowns, effects.
- Causes the client or server to stop unexpectedly.
- Client and server state diverge.
- Can be abused for unfair advantage.
- Blocks gameplay, crashes frequently, or risks data loss.
- Severely degrades experience but does not fully block play.
- Minor annoyance or edge case.
- Noticeable issue with limited scope or workaround.
- Requires additional logs or diagnostics.
- Issue cannot be reliably reproduced yet.
- Clearly defined and ready to be implemented.
- Player cannot proceed without restarting or intervention.