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Remove dead code
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mirror-godot-app/scripts/autoload/util_funcs.gd

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@@ -244,27 +244,6 @@ static func looks_like_json(value) -> bool:
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return has_braces or has_brackets
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## Loads a GLTF file from the disk as a node object.
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static func load_gltf_file_as_node(path: String) -> Variant:
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var state: GLTFState = GLTFState.new()
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if Zone.is_host():
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# Discard the textures when on the server
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state.set_handle_binary_image(GLTFState.HANDLE_BINARY_DISCARD_TEXTURES)
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var doc: GLTFDocument = GLTFDocument.new()
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var err = doc.append_from_file(path, state, 8)
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if err:
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push_error(str(err))
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return null
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var node: Node = doc.generate_scene(state)
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if not is_instance_valid(node):
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print_debug("generate_scene failed from path:", path)
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return null
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# Disallow importing a model with an empty root node name.
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if node.name == &"":
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node.name = &"Model"
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return node
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## Converts a GLTF document (including all its external dependencies ) to a GLB byte array.
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## See https://github.com/the-mirror-megaverse/mirror-godot-app/pull/261 for why
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static func convert_gltf_to_glb_data(path: String) -> PackedByteArray:

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