@@ -258,10 +258,10 @@ loops_award_display:
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High score mode will also create a few machine variables for you:
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- * [ high_scores] ( ../../machine_vars/high_score_categoryposition_label.md ) - ` score1_label ` = GRAND CHAMPION
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- * [ high_scores] ( ../../machine_vars/high_score_categoryposition_name.md ) - ` score1_name ` = MPF
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- * [ high_scores] ( ../../machine_vars/high_score_categoryposition_value.md ) - ` score1_value ` = 1000000
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- * [ high_scores] ( ../../machine_vars/high_score_categoryposition_variabletype_variable.md ) - ` score1_player_character ` = Squid
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+ * [ high_scores - score1_label ] ( ../../machine_vars/high_score_categoryposition_label.md ) = GRAND CHAMPION
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+ * [ high_scores - score1_name ] ( ../../machine_vars/high_score_categoryposition_name.md ) = MPF
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+ * [ high_scores - score1_value ] ( ../../machine_vars/high_score_categoryposition_value.md ) = 1000000
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+ * [ high_scores - score1_player_character ] ( ../../machine_vars/high_score_categoryposition_variabletype_variable.md ) = Squid
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In this case this will be ` score1_value ` , ` score1_name ` and
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` score1_label ` (till ` score9_value ` , ` score9_name ` and ` score9_label ` ).
@@ -369,6 +369,14 @@ widget_styles:
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# ! assert_mode_running attract
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```
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+ Generically, these machine variables are:
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+ * [ (high_score_category)(position)\_ label] ( ../../machine_vars/high_score_categoryposition_label.md )
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+ * [ (high_score_category)(position)\_ name] ( ../../machine_vars/high_score_categoryposition_name.md )
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+ * [ (high_score_category)(position)\_ value] ( ../../machine_vars/high_score_categoryposition_value.md )
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+ * [ (high_score_category)(position)\_ (variable_type)\_ (variable)] ( ../../machine_vars/high_score_categoryposition_variabletype_variable.md )
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+
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## Related How To guides:
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* [ high_scores_in_ems] ( ../scoring/index.md )
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