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improve linking on high scores index
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docs/game_logic/high_scores/index.md

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High score mode will also create a few machine variables for you:
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* [high_scores](../../machine_vars/high_score_categoryposition_label.md) - `score1_label` = GRAND CHAMPION
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* [high_scores](../../machine_vars/high_score_categoryposition_name.md) - `score1_name` = MPF
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* [high_scores](../../machine_vars/high_score_categoryposition_value.md) - `score1_value` = 1000000
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* [high_scores](../../machine_vars/high_score_categoryposition_variabletype_variable.md) - `score1_player_character` = Squid
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* [high_scores - score1_label](../../machine_vars/high_score_categoryposition_label.md) = GRAND CHAMPION
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* [high_scores - score1_name](../../machine_vars/high_score_categoryposition_name.md) = MPF
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* [high_scores - score1_value](../../machine_vars/high_score_categoryposition_value.md) = 1000000
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* [high_scores - score1_player_character](../../machine_vars/high_score_categoryposition_variabletype_variable.md) = Squid
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In this case this will be `score1_value`, `score1_name` and
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`score1_label` (till `score9_value`, `score9_name` and `score9_label`).
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#! assert_mode_running attract
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```
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Generically, these machine variables are:
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* [(high_score_category)(position)\_label](../../machine_vars/high_score_categoryposition_label.md)
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* [(high_score_category)(position)\_name](../../machine_vars/high_score_categoryposition_name.md)
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* [(high_score_category)(position)\_value](../../machine_vars/high_score_categoryposition_value.md)
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* [(high_score_category)(position)\_(variable_type)\_(variable)](../../machine_vars/high_score_categoryposition_variabletype_variable.md)
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## Related How To guides:
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* [high_scores_in_ems](../scoring/index.md)

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