@@ -197,8 +197,6 @@ will posted an event called *switch_s_left_slingshot_active*.
197
197
* [ sw_ (tag)_ inactive] ( sw_tag_inactive.md )
198
198
* [ (name)_ active] ( switch_active.md )
199
199
* [ (name)_ inactive] ( switch_inactive.md )
200
- * [ switch_ (name)_ active] ( switch_switch_active.md )
201
- * [ switch_ (name)_ inactive] ( switch_switch_inactive.md )
202
200
203
201
* [ Timed Switch Events] ( timed_switches/index.md )
204
202
* [ (name)_ active] ( timed_switch_active.md )
@@ -250,6 +248,8 @@ will posted an event called *switch_s_left_slingshot_active*.
250
248
* [ collecting_balls_complete] ( collecting_balls_complete.md )
251
249
* [ multi_player_ball_started] ( multi_player_ball_started.md )
252
250
* [ single_player_ball_started] ( single_player_ball_started.md )
251
+ * See flowchart: [ Ball Start Sequence] ( ../flowcharts/ball_start.md )
252
+ * See flowchart: [ Ball End Sequence] ( ../flowcharts/ball_end.md )
253
253
254
254
* Ball Search Events
255
255
* [ ball_search_failed] ( ball_search_failed.md )
@@ -290,6 +290,7 @@ will posted an event called *switch_s_left_slingshot_active*.
290
290
* [ game_will_start] ( game_will_start.md )
291
291
* [ request_to_start_game] ( request_to_start_game.md )
292
292
* [ shutdown] ( shutdown.md )
293
+ * See flowchart: [ Game Start Sequence] ( ../flowcharts/game_start.md )
293
294
294
295
* Logicblock Events (Counters, Accruals, Sequences)
295
296
* [ logicblock_ (name)_ complete] ( logicblock_name_complete.md )
@@ -302,6 +303,7 @@ will posted an event called *switch_s_left_slingshot_active*.
302
303
* [ machine_reset_phase_2] ( machine_reset_phase_2.md ) * Queue Event*
303
304
* [ machine_reset_phase_3] ( machine_reset_phase_3.md ) * Queue Event*
304
305
* [ reset_complete] ( reset_complete.md )
306
+ * See flowchart: [ MPF Boot Up / Start Up Sequence] ( ../flowcharts/mpf_boot.md )
305
307
306
308
* MPF Initialization Events
307
309
* [ init_done] ( init_done.md )
@@ -312,6 +314,7 @@ will posted an event called *switch_s_left_slingshot_active*.
312
314
* [ init_phase_5] ( init_phase_5.md )
313
315
* [ loading_assets] ( loading_assets.md )
314
316
* [ asset_loading_complete] ( asset_loading_complete.md )
317
+ * See flowchart: [ MPF Boot Up / Start Up Sequence] ( ../flowcharts/mpf_boot.md )
315
318
316
319
* Match Events
317
320
* [ match_has_match] ( match_has_match.md )
@@ -324,6 +327,8 @@ will posted an event called *switch_s_left_slingshot_active*.
324
327
* [ mc_reset_phase_2] ( mc_reset_phase_2.md )
325
328
* [ mc_reset_phase_3] ( mc_reset_phase_3.md )
326
329
* [ displays_initialized] ( displays_initialized.md )
330
+ * [ switch_ (name)_ active] ( switch_switch_active.md )
331
+ * [ switch_ (name)_ inactive] ( switch_switch_inactive.md )
327
332
328
333
* Mode Lifecycle Events
329
334
* [ mode_ (name)_ started] ( mode_name_started.md )
@@ -332,6 +337,8 @@ will posted an event called *switch_s_left_slingshot_active*.
332
337
* [ mode_ (name)_ stopping] ( mode_name_stopping.md ) * Queue Event*
333
338
* [ mode_ (name)\_ will_start] ( mode_name_will_start.md )
334
339
* [ mode_ (name)\_ will_stop] ( mode_name_will_stop.md )
340
+ * See flowchart: [ Mode Start Sequence] ( ../flowcharts/mode_start.md )
341
+ * See flowchart: [ Mode Stop Sequence] ( ../flowcharts/mode_stop.md )
335
342
336
343
* Multiplayer Management Events
337
344
* [ multiplayer_game] ( multiplayer_game.md )
0 commit comments