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docs/code/BCP_Protocol/ball_end.md

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## Response
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None
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docs/code/BCP_Protocol/index.md

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* [reset_complete](reset_complete.md)
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* [switch](switch.md)
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* [trigger](trigger.md)
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docs/code/Writing_Tests/RunUnitTests.md

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* These tests create a window on the screen and then just re-use the same window for all tests (to save time). So don't worry if it looks like the window content is scaled weird or blurry or doesn't fill the entire window.
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* Many of these tests are used to test internal workings of the media controller itself, so there will be lots of time when the pop up window is blank or appears frozen since the tests are testing non-visual things.
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* The animation and transition tests include testing functionality to stop, restart, pause, and skip frames. So if things look “jerky” in the tests, don't worry, that doesn't mean your computer is slow, it's just how the tests work! :)
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docs/code/Writing_Tests/WritingCustomTestsForYourMachine.md

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If you get a message about 0 tests run, make sure you have that empty __init__.py in your tests folder.
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And if you get some weird error that you can't figure out, then post a message to the MPF Google Group.
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docs/code/Writing_Tests/index.md

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* [How to run MPF unittests](RunUnitTests.md)
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* [Writing Custom Tests for your Machine](WritingCustomTestsForYourMachine.md)
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docs/code/introduction/index.md

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As long as you only write smaller extensions you don't have to setup a full Python development environment. Of course you can and the more complex your development gets the more handy it might be. The [setup guide](setup.md) you only have to follow if you really want to develop MPF itself and not only to write an extension for your game.
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Last but not least of course the [API Reference](../api_reference/index.md) is very important for you.
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docs/code/introduction/variables_in_code.md

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# set a variable
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self.machine.variables.set_machine_var("my_variable", 17)
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```
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docs/config/variable_player.md

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* [Machine Variables Reference](../machine_vars/index.md)
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* [Scoring](../game_logic/scoring/index.md)
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* [Persisting the State of a Logic Block in a Player Variable](../game_logic/logic_blocks/persisting_state_in_a_player_variable.md)
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docs/events/combo_switch_both.md

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# (combo_switch_name)\_both
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Event is posted by [combo_switches:](../config/combo_switches.md)
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attribute.
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docs/events/combo_switch_switches_2.md

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# (combo_switch_name)\_switches_2
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Event is posted by [combo_switches:](../config/combo_switches.md)
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