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cross link coil_player pages
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docs/code/api_reference/config_players/coil_player.md

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# coil_player API Reference
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Config Reference:
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* [coil_player:](../../../config/coil_player.md)
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`self.machine.coil_player`
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``` python
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` play(settings, context: str, calling_context: str, priority: int = 0, **kwargs)`
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Enable, Pulse or disable coils.
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## Related Pages:
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* [Coils (Solenoids)](../../../mechs/coils/index.md)
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* [coil_player: Config Reference](../../../config/coil_player.md)
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* [Coil player Config Player Reference](../../../config_players/coil_player.md)

docs/config/coil_player.md

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If not set it will use `default_pulse_power` of the
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[coils:](coils.md).
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## Related How To guides
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## Related Pages
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* [Coil player](../config_players/coil_player.md)
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* [Coils (Solenoids)](../mechs/coils/index.md)
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* [Shakers](../mechs/shaker.md)
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* [Coil player Config Player Reference](../config_players/coil_player.md)
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* [coil_player API Reference](../code/api_reference/config_players/coil_player.md)

docs/config_players/coil_player.md

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In shows, the coil player is used via the `coils:` section of a step.
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## Config Options
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## Related Pages
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See [coil_player:](../config/coil_player.md) for config
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details.
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* [Coils (Solenoids)](../mechs/coils/index.md)
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* [coil_player: Config Reference](../config/coil_player.md)
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* [coil_player Api Reference](../code/api_reference/config_players/coil_player.md)

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