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Merge pull request #586 from bosh/link_name_fixes
fix names that looked like paths in various links
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docs/config/achievements.md

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More examples:
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* [Recipe: The Addams Family Mansion Awards](../cookbook/TAF_mansion_awards.md)
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* [/game_logic/achievements/index](../examples/index.md)
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* [Example MPF projects you can learn from](../examples/index.md)
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## Shows
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state.
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Note that all achievements will by default post events in the form
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[achievement_(name)_[state_(state)](../events/achievement_achievement_state_state.md) when they change state. The events listed below as
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[achievement_(name)\_[state_(state)](../events/achievement_achievement_state_state.md) when they change state. The events listed below as
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`events_when_xxx`, if defined, will replace the default event.
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## Control Events

docs/config/ball_devices.md

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Unknown type. See description below.
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MPF might delay the eject by `eject_coil_max_wait_ms` to ensure
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consistent pulses. See [/mechs/ball_devices/index](psus.md) for details.
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consistent pulses. See [psus:](psus.md) for details.
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### eject_coil_reorder_pulse:
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docs/config/coil_overwrites.md

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Some devices offer one or multiple `coil_overwrites:` settings where you
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can overwrite coil settings.
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Most commonly this is used in [/config/autofire_coils](flippers.md)
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and [/config/autofire_coils](autofire_coils.md).
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Most commonly this is used in [flippers:](flippers.md)
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and [autofire_coils:](autofire_coils.md).
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## Optional settings
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Single value, type: float(0,1).
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Overwrite the `hold_power` of the coil for this device. See
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`default_hold_power` in [/config/autofire_coils](coils.md) for
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`default_hold_power` in [coils:](coils.md) for
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details.
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### pulse_ms:
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([Instructions for entering time strings](instructions/time_strings.md)).
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Overwrite the `pulse_ms` of the coil for this device. See
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`default_pulse_ms` in [/config/autofire_coils](coils.md) for details.
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`default_pulse_ms` in [coils:](coils.md) for details.
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### pulse_power:
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Single value, type: float(0,1).
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Overwrite the `pulse_power` of the coil for this device. See
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`default_pulse_power` in [/config/autofire_coils](coils.md) for
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`default_pulse_power` in [coils:](coils.md) for
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details.
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### recycle:
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Single value, type: `boolean` (Yes/No or True/False).
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Overwrite the `recycle` setting of the coil for this device. See
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`recycle` in [/config/autofire_coils](coils.md) for details.
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`recycle` in [coils:](coils.md) for details.
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## Related How To guides
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docs/config/custom_code.md

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The `custom_code:` section of your config is a list where you register
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your custom code classes. You can find an example here:
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[/examples/custom_code/index](../examples/index.md).
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[How to add machine-wide custom code](../code/introduction/machine_code.md).
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## Related How To guides
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* [MPF developer
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documentation](http://developer.missionpinball.org/en/dev/code/machine_code.html).
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* [Adding custom code to your game](../code/index.md).
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* [MPF developer documentation](http://developer.missionpinball.org/en/dev/code/machine_code.html).

docs/config/dmds.md

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for physical DMDs (dot matrix displays). You only need this section if
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you have a physical monochrome DMD connected to a 14-pin header on a
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hardware controller. If you have an RGB DMD, configure that in the
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[/displays/dmd](rgb_dmds.md) section.
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[rgb_dmds:](rgb_dmds.md) section.
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If you want to show a virtual DMD in an on-screen window, you configure
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that as a display widget with a dot filter. That does not involve this
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Default: `1.0`
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Sets the gamma of the DMD. See
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[/displays/dmd](instructions/gamma_correction.md) for
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details.
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[Gamma correction in MPF](instructions/gamma_correction.md) for details.
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Note that the default setting of `1.0` means that no gamma correction is
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used. Some physical DMDs do their own internal gamma correction, so this

docs/config/drop_target_banks.md

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([Instructions for entering time strings](instructions/time_strings.md)). Default: `100ms`
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Max time allowed to delay the pulse of the reset coil. This is used to
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prevent excess power usage. See [/mechs/targets/drop_targets/drop_target_bank](psus.md) for
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details.
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prevent excess power usage. See [psus:](psus.md) for details.
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### reset_coils:
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docs/config/drop_targets.md

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([Instructions for entering time strings](instructions/time_strings.md)). Default: `100ms`
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Max time allowed to delay the pulse of the knockdown coil. This is used
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to prevent excess power usage. See [/mechs/targets/drop_targets/index](psus.md)
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for details.
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to prevent excess power usage. See [psus:](psus.md) for details.
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### knockdown_events:
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([Instructions for entering time strings](instructions/time_strings.md)). Default: `100ms`
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Max time allowed to delay the pulse of the reset coil. This is used to
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prevent excess power usage. See [/mechs/targets/drop_targets/index](psus.md) for
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details.
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prevent excess power usage. See [psus:](psus.md) for details.
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### reset_events:
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docs/config/fast.md

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Single value, type: `boolean` (`true`/`false`). Default: `false`
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See the
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[/hardware/fast/index](documentation on the debug setting](config/instructions/debug) for details.
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See the [documentation on the debug setting](instructions/debug.md) for details.
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### dmd_buffer:
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docs/config/flippers.md

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Defaults to empty.
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Overwrites settings on the hold_coil. See
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[/mechs/flippers/index](coil_overwrites.md) for details.
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[coil_overwrites:](coil_overwrites.md) for details.
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### include_in_ball_search:
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Overwrites settings on the main_coil. See
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[/mechs/flippers/index](coil_overwrites.md) for details.
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[coil_overwrites:](coil_overwrites.md) for details.
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### playfield:
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Overwrites settings on the activation_switch. See
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[/mechs/flippers/index](switch_overwrites.md) for details.
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[switch_overwrites:](switch_overwrites.md) for details.
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docs/config/pololu_tic.md

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The `pololu_tic:` section of your config is where you configure your
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[Pololu Tic Stepper Controller](../hardware/pololu_tic.md).
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`platform_settings` in your steppers.
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See [tic_stepper_settings:](tic_stepper_settings.md) for `platform_settings` in your steppers.
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## Optional settings
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