@@ -18,7 +18,7 @@ the same time. In fact MPF contains built-in support for the flipper
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cancel combo. If you add the tag ` left_flipper ` to your left flipper
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switch, and ` right_flipper ` to your right flipper switch, then whenever
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the player hits both flippers at the same time, an MPF event called
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- * flipper_cancel* will be posted.
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+ [ * flipper_cancel* ] ( ../events/flipper_cancel.md ) will be posted.
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Combo switches are also used for things like different kinds of skill
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shots. For example, in * Attack From Mars* , if the player hits the launch
@@ -61,7 +61,7 @@ player hits the flipper buttons within 500ms, then you can copy and add
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this section to your own machine config file and it will overwrite this
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default config.
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- Here is an example of using flipper_cancel to cancel a show :
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+ Here is an example of using [ flipper_cancel](../events/flipper_cancel.md) to cancel a show :
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` ` ` yaml
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switches:
@@ -124,5 +124,6 @@ wil be one of the following: *inactive*, *both* or *one*.
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* [(combo_switch_name)_one](../events/combo_switch_one.md)
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* [(combo_switch_name)_both](../events/combo_switch_both.md)
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* [(combo_switch_name)_inactive](../events/combo_switch_inactive.md)
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- * [(combo_switch_name)_switches_1](../events/combo_switch_switches_1.md)
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- * [(combo_switch_name)_switches_2](../events/combo_switch_switches_2.md)
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+ * [(combo_switch_name)\_switches_1](../events/combo_switch_switches_1.md)
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+ * [(combo_switch_name)\_switches_2](../events/combo_switch_switches_2.md)
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+ * [flipper_cancel](../events/flipper_cancel.md)
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