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Update Achievement Monitorable properties
Added proper monitorable properties description
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docs/game_logic/achievements/index.md

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@@ -35,7 +35,21 @@ Here are some examples from real machines that would map to
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* Indiana Jones
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## Monitorable Properties
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For
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[dynamic values](../../config/instructions/dynamic_values.md) and
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[conditional events](../../events/overview/conditional.md), the prefix for achievement groups is
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`device.achievements.(name)`.
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*state*
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( The string name of the state this achievement is in. Options will be
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one of the following)
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The string name of the state this achievement is in.
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Options will be one of the following:
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* disabled
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* enabled
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* started
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* stopped
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* selected
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* completed

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