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add more links to high score event reference
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docs/game_logic/high_scores/index.md

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Related Config File Sections:
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* [high_scores_in_ems](../../config/high_score.md)
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* [high_score:](../../config/high_score.md)
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MPF includes support for high scores which is where players can enter
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their names (or initials) when they've achieved a high score. Features
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## Related How To guides:
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* [high_scores_in_ems](../scoring/index.md)
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* [high_scores_in_ems](../../game_design/index.md)
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* [High Scores in EM Machines](high_scores_in_ems.md)--
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* [Scoring](../scoring/index.md)
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* [How to design a game in MPF using Modes](../../game_design/index.md)
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* [High Scores in EM Machines](high_scores_in_ems.md)
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## Related Events
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* [High Score Events](../../events/high_score/index.md)
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* [mode_high_score_started](../../events/mode_name_started.md)
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* [mode_high_score_stopped](../../events/mode_name_stopped.md)--
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* [High Scores in EM Machines](high_scores_in_ems.md)
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* [mode_high_score_stopped](../../events/mode_name_stopped.md)

docs/game_logic/modes/high_score.md

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accessed from your game, and it automatically updates the high scores on
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disk when they change after a game ends.
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See [High Scores](../high_scores/index.md) for
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details.
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See [High Scores](../high_scores/index.md) for details.
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See [High Score Events](../../events/high_score/index.md) for events from the built-in mode.

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