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lines changed Original file line number Diff line number Diff line change @@ -7,7 +7,7 @@ title: High Scores
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Related Config File Sections:
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- * [ high_scores_in_ems ] ( ../../config/high_score.md )
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+ * [ high_score: ] ( ../../config/high_score.md )
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MPF includes support for high scores which is where players can enter
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their names (or initials) when they've achieved a high score. Features
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## Related How To guides:
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- * [ high_scores_in_ems ] ( ../scoring/index.md )
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- * [ high_scores_in_ems ] ( ../../game_design/index.md )
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- * [ High Scores in EM Machines] ( high_scores_in_ems.md ) --
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+ * [ Scoring ] ( ../scoring/index.md )
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+ * [ How to design a game in MPF using Modes ] ( ../../game_design/index.md )
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+ * [ High Scores in EM Machines] ( high_scores_in_ems.md )
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## Related Events
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+ * [ High Score Events] ( ../../events/high_score/index.md )
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* [ mode_high_score_started] ( ../../events/mode_name_started.md )
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- * [ mode_high_score_stopped] ( ../../events/mode_name_stopped.md ) --
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- * [ High Scores in EM Machines] ( high_scores_in_ems.md )
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+ * [ mode_high_score_stopped] ( ../../events/mode_name_stopped.md )
Original file line number Diff line number Diff line change @@ -21,5 +21,5 @@ reads them in when MPF boots to create machine variables that can be
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accessed from your game, and it automatically updates the high scores on
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disk when they change after a game ends.
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- See [ High Scores] ( ../high_scores/index.md ) for
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- details .
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+ See [ High Scores] ( ../high_scores/index.md ) for details.
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+ See [ High Score Events ] ( ../../events/high_score/index.md ) for events from the built-in mode .
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