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add ball lifecycle event links to ball start and end flowcharts
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docs/flowcharts/ball_end.md

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@@ -46,3 +46,16 @@ drains and the ball is over.
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11. Otherwise the game mode's `player_rotate()` method is called.
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12. The game mode's `player_turn_start()` method is called.
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## Related Guides:
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Flowchart: [Ball Start Sequence](ball_start.md)
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## Related Events:
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* [Ball Lifecycle Events](../events/ball_lifecycle/index.md)
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* [ball_drain](../events/ball_drain.md) *Relay Event*
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* [ball_will_end](../events/ball_will_end.md)
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* [ball_ending](../events/ball_ending.md) *Queue Event*
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* [ball_ended](../events/ball_ended.md)
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* [balls_in_play](../events/balls_in_play.md)

docs/flowcharts/ball_start.md

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@@ -74,3 +74,19 @@ the first ball of the first player in a new game:
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event that will launch the ball.
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The ball is now in play.
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## Related Guides:
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Flowchart: [Ball End Sequence](ball_end.md)
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## Related Events:
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* [Ball Lifecycle Events](../events/ball_lifecycle/index.md)
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* [ball_will_start](../events/ball_will_start.md)
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* [ball_starting](../events/ball_starting.md) *Queue Event*
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* [ball_started](../events/ball_started.md)
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* [ball_start_target](../events/ball_start_target.md)
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* [balls_in_play](../events/balls_in_play.md)
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* [multi_player_ball_started](../events/multi_player_ball_started.md)
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* [single_player_ball_started](../events/single_player_ball_started.md)

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