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lines changed Original file line number Diff line number Diff line change 11
22#pragma once
33
4- #if defined( GAME_CSGO ) || defined( GAME_DESOLATION )
4+ #if defined( GAME_CSGO ) || defined( GAME_VITAMIN )
55#define GAME_CSGO_OR_NEWER
66#define override_csgo override
77#define override_not_csgo
1919#define override_not_gmod override
2020#endif
2121
22- #if defined( GAME_CSGO ) || defined( GAME_DESOLATION ) || defined( GAME_PORTAL2 )
22+ #if defined( GAME_CSGO ) || defined( GAME_VITAMIN ) || defined( GAME_PORTAL2 )
2323#define GAME_PORTAL2_OR_NEWER
2424#define override_portal2 override
2525#define override_not_portal2
2828#define override_not_portal2 override
2929#endif
3030
31- #if defined( GAME_CSGO ) || defined( GAME_DESOLATION ) || defined( GAME_PORTAL2 ) || defined( GAME_L4D2 )
31+ #if defined( GAME_CSGO ) || defined( GAME_VITAMIN ) || defined( GAME_PORTAL2 ) || defined( GAME_L4D2 )
3232#define GAME_L4D2_OR_NEWER
3333#define override_l4d2 override
3434#define override_not_l4d2
3737#define override_not_l4d2 override
3838#endif
3939
40- #if defined( GAME_CSGO ) || defined( GAME_DESOLATION ) || defined( GAME_PORTAL2 ) || defined( GAME_L4D2 ) || defined( GAME_ASW )
40+ #if defined( GAME_CSGO ) || defined( GAME_VITAMIN ) || defined( GAME_PORTAL2 ) || defined( GAME_L4D2 ) || defined( GAME_ASW )
4141#define GAME_ASW_OR_NEWER
4242#define override_asw override
4343#define override_not_asw
4646#define override_not_asw override
4747#endif
4848
49- #ifndef GAME_DESOLATION
49+ #ifndef GAME_VITAMIN
5050using strlen_t = int ;
5151#endif
5252
Original file line number Diff line number Diff line change 1111// Whether to use the VPhysics debug overlay (legacy compatible) or the fully featured IVDebugOverlay
1212// In Desolation, IVDebugOverlay has new members that allow us to draw IMesh objects, without this
1313// debugoverlay rendering is incredibly inefficient (and may run the materialsystem mempool out of memory)
14- #if !defined( GAME_DESOLATION ) || defined( BUILD_FOR_EXTERNAL_GAME )
14+ #if !defined( GAME_VITAMIN ) || defined( BUILD_FOR_EXTERNAL_GAME )
1515#define VJOLT_USE_PHYSICS_DEBUG_OVERLAY
1616#endif
1717
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