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table.go
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140 lines (109 loc) · 2.74 KB
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package dhtml
// simple <table> element
type TableElement struct {
tag *Tag // <table>
header *TableRowElement
tbody *Tag
emptyLabel string
}
// force interfaces implementation
var _ ElementI = (*TableElement)(nil)
func NewTable() *TableElement {
return &TableElement{
tag: NewTag("table"),
header: NewTableRow(),
tbody: NewTag("tbody"),
}
}
func (e *TableElement) Class(v ...any) *TableElement {
e.tag.Class(v...)
return e
}
func (e *TableElement) EmptyLabel(label string) *TableElement {
e.emptyLabel = label
return e
}
// Adds header value (<tr><th>v</th></tr>) to the table
func (e *TableElement) Header(v any) *TableElement {
th := NewTag("th").Append(v)
e.header.tag.Append(th)
return e
}
// Adds <TR> to the table data
func (e *TableElement) AppendRow(row *TableRowElement) *TableElement {
e.tbody.Append(row)
return e
}
// Adds class(es) to <tbody> tag
func (e *TableElement) BodyClass(v ...any) *TableElement {
e.tbody.Class(v...)
return e
}
// Creates new row, appends it to table and returns back
func (e *TableElement) NewRow() (row *TableRowElement) {
row = NewTableRow()
e.AppendRow(row)
return row
}
// Returns added rows count.
func (e *TableElement) RowCount() int {
return e.tbody.ChildrenCount()
}
func (e *TableElement) GetTags() TagList {
//empty label set and no rows added - just show label
if e.emptyLabel != "" && !e.tbody.HasChildren() {
return EmptyLabel(e.emptyLabel).GetTags()
}
if e.header.tag.HasChildren() {
e.tag.Append(NewTag("thead").Append(e.header.tag))
}
if e.tbody.HasChildren() {
e.tag.Append(e.tbody)
}
return e.tag.GetTags()
}
//========== <TR> ===============
type TableRowElement struct {
tag *Tag // <tr>
}
var _ ElementI = (*TableRowElement)(nil)
func NewTableRow() *TableRowElement {
return &TableRowElement{tag: NewTag("tr")}
}
// Add <TD> to the row
func (e *TableRowElement) AppendCell(cell *TableCellElement) *TableRowElement {
e.tag.Append(cell)
return e
}
// Add new <TD> with given content to the row
func (e *TableRowElement) Cell(v any) *TableCellElement {
cell := NewTableCell().Append(v)
e.AppendCell(cell)
return cell
}
func (e *TableRowElement) Class(v ...any) *TableRowElement {
e.tag.Class(v...)
return e
}
func (e *TableRowElement) GetTags() TagList {
return e.tag.GetTags()
}
//========== <TD> ===============
type TableCellElement struct {
tag *Tag // <td>
}
var _ ElementI = (*TableCellElement)(nil)
func NewTableCell() *TableCellElement {
return &TableCellElement{tag: NewTag("td")}
}
func (e *TableCellElement) Class(v ...any) *TableCellElement {
e.tag.Class(v...)
return e
}
func (e *TableCellElement) Append(v any) *TableCellElement {
e.tag.Append(v)
return e
}
func (e *TableCellElement) GetTags() TagList {
return e.tag.GetTags()
}