Custom bounding mesh #1118
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Hi there, what's the best way to implement a custom bounding mesh in mitsuba? That is, I want to be able to do ray intersection with this bounding mesh while excluding it from the scene to be rendered. So it's going to be similar to It looks like I can easily implement it with Thanks in advance! |
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Hi @GuangyanCai A few things:
With these things being said, I think the easiest would be to just add your "Mesh bounding box"-shape to the scene with a |
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Hi @GuangyanCai
A few things:
scalar
variants.With these things being said, I think the easiest would be to just add your "Mesh bounding box"-shape to the scene wi…