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Hi @jaroslavknotek

This hasn't been ported to Mitsuba 3, and there currently isn't any plan to do it either.

That said, I do think that this might still be possible in a custom mi.Texture plugin. I don't know how the original implementation worked, but any call to Texture.eval() passes a SurfaceInteraction3f which should hold enough information to determine whethere or not the current point is close enough to an edge to be rendered with a different color (wireframe color).

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@jaroslavknotek
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