Gradient of mesh vertices #1224
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supertan0204
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Yes, this should work. You need to pass the scene parameters to the params = mi.traverse(scene)
img = mi.render(scene, params=params)
dr.backward(img) |
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Hi,
If I have a mesh with vertices$\mathbf{x}$ and normals $\mathbf{n}$ , and I use Mitsuba 3 to render this mesh into a rgb image $\mathbf{I}=\mathcal{R}(\mathbf{x},\mathbf{n}, ...)$ . Here $\mathcal{R}$ stands for rendering function, and "..." means other parameters (lighting, materials, etc.). Is there any way that I could get explicitly the tensor $\partial \mathbf{I}/\partial \mathbf{x}$ without specifying a loss? (I do not have a explicit loss value in my optimization pipeline.)
Here is my attemping:
The
dr.backward(img)
throws the error message:Beta Was this translation helpful? Give feedback.
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