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Hi @xacond00

I'm unfamiliar with those works, so take the following with a pinch of salt - there might be some explanations that are specific to whatever setup they are doing/using in their work.

Fundamentally, where the film physically lies on the camera's z axis is irrelevant (assuming you're scaling it to keep the correct fov). As you've pointed out, we chose d=1 in PerspectiveCamera::importance(), so the measure should now be 1 / (A * cos(theta)^3). The 1/A term of that measure is indeed computed in m_normalization. Semantically, it should be equivalent to inverse area occupied by the film in camera space. So to compute it, we must figure out where the top-left corner and bottom right…

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@xacond00
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@njroussel
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