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Hi @bapike

To my knowledge there isn't any existing public examples of fluorescence using Mitsuba3.

Fundamentally, I don't think it's too hard to implement. Every interaction with a material, i.e bsdf.eval(..., si, ...), takes a SurfaceInteraction3f object (si). That object holds the information of the current wavelengths that are used for each ray in si.wavelengths. So you would need to write a custom interagrator that updates si.wavelengths on each interaction.
This is just a high-level idea. There might be some implementation details that make this more difficule in practice that I can't think of right now 😅

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