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As I have known about mitsuba3, it use perspective projection matrix convert from 3d space to image plane, which means that unlike intrinsics matrix, it assums that fx=fy so if you specify fov_x, then you dont need to specify fov_y. cx and cy you can find in perspective camera plugin to specify offset_principle_x and offset_principle_y as a percentage rather than pixel as intrinsics

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Answer selected by merlinND
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