SurfaceInteraction is not valid for any ray #1509
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I see that you closed this, did you figure it out? |
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Hello, I'm trying to implement custom Integrator in Mitsuba and it looks like this right now:
and if I test si.is_valid after scene._ray_intersect than I see False for all si I have. Why it can happen? My scene is just basic cornell box and it renders okay without custom integrator
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