Optimizing the position of a sphere #151
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As a simple experiment I want to use gradient optimization to find the best position of a sphere. Looking at the scene params I have If I try to follow the Gradient-based optimization tutorial, it fails if I use
If I try to follow the Object pose estimation tutorial, I can't figure out how to apply the transformation. A sphere doesn't have (I've also asked this at https://stackoverflow.com/questions/73156122/optimize-a-spheres-position-with-mistuba-3.) |
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Replies: 3 comments 5 replies
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Hi, I am afraid that we cannot differentiate a sphere with the current implementation. It is definitely a useful feature to have though. We can add it to future feature requests. But most of the team won't be available until the end of August =( |
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Shape primitives (sphere, disk, cylinder, rectangle) are differentiable since version 3.10, |
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Shape primitives (sphere, disk, cylinder, rectangle) are differentiable since version 3.10,