Obtaining sensor readings without rendering the entire scene? #1713
Replies: 3 comments 2 replies
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Hello @mohanamisra, By "without rendering the entire scene", do you mean "rendering only a crop of the image", or "rendering only a subset of the geometry present in the scene"? In any case, it should be possible to speed up rendering by:
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@merlinND I'll look into dr.freeze feature, thanks ! I only require the irradiance sensor readings and nothing else. For that purpose, any "partial" (or none at all) rendering that is required, I would be more than fine with that! However, the sensor reading would be a function of the entire scene because the light bouncing off of shapes would affect it. |
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Could you please elaborate on how to identify if the bottleneck is tracing / kernel generation? Regardless, I will definitely be running the code on a GPU moving forward. |
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For my use case, I need to get the sensor readings for a particular scene configuration, but for multiple scene configurations (6000+). Rendering the entire scene 6000 times even with a low spp value of 8 seems takes unrealistically long.
Is there any way I can get the sensor readings without rendering the entire scene?
My entire simulation project is currently using Mitsuba 3.0, if there are alternatives/plugins that I should look into for this particular issue with obtaining sensor readings, I'd be open to that as well.
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