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Btw, i have tried both rb (Radiative Backpropagation) and prb (Path Replay Backpropagation) integrators and it still is quite memory hungry ) |
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I have orerride integrator and resolution inside XML files and that's done. Thank you very much! Now it is not so hungry )
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Hi! I wonder whether it is possible to reduce memory consumption of Mitsuba3 in any way like doing several "tiles" or "batches" per render or something like that.
I'm a bit confused that 128x128 with 8 spp takes about 15Gb on my machine with a quite simple scene (Mitsuba Material Ball scene).
And when getting more spp, memory consumption grows almost lineary. Probably i don't understand things about differential rendering in the right way, but ... i would expect that we can process separate samples or tiles of the image and get several unbiased estimates of gradient to later just add them together. In this way i agree to wait more for more samples but would expect some constant memory consumption.
Thank you very much!
My system configuration
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