Time based rendering #210
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I'm not a core developer but have worked in this area before. Mitsuba supports tracking a https://github.com/mitsuba-renderer/mitsuba3/blob/master/include/mitsuba/core/ray.h#L33 Existing integrators seem to treat this only wrt the shutter open/close, for example: https://github.com/mitsuba-renderer/mitsuba3/blob/master/src/integrators/ptracer.cpp#L171 I suspect that ray length does not couple into this quantity for any of the built-in integrators. You would need to write your own, potentially taking into account the medium properties and disabling the built-in treatment of IOR at the interfaces of heterogeneous media (since it would be redundant with your formulation). I suspect that this may not have the necessary precision for some applications (e.g. time of flight in the realm of nanoseconds will struggle unless you use double precision arithmetic everywhere). |
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Hi,
I am sorry if this is a request or an already implemented feature, but i want to know if mitsuba 3 is able to simulate transient effects of light i.e time based rendering both camera and non-camera space . Since mitsuba 3 is research oriented i like to know if such feature is already implemented, if not will it be in roadmap or future cosideration?
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