Replies: 1 comment
-
You will need to use the |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I have done the following
mi.Ray3f
function by specifying a single camera origin and multiple directions (following tutorial on scripting a renderer)mi.Scene
consisting of two glass slabs placed at two different locations on z-axis parallel to x-y plane (following the tutorial on caustics optimization)SurfaceInteraction3f
instance containing the information like uv coordinates, sh_frame, wi, etc.Question: How do I compute the outgoing ray directions after the primary camera rays have traversed through the glass slab? That is, how do I obtain wo from the bsdf assigned to the object.
Beta Was this translation helpful? Give feedback.
All reactions