Is it possible to implement our a PSO optimiser? #272
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peterstav1
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Although this should be feasible, it looks like you will need to render the frames for different scene state (e.g. particles in the PSO) before taking a gradient step. I don't really see a way to evaluate the function (e.g. rendering) for all those particles at once. |
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Is it possible to implement our own custom PSO optimizer and if so how do we begin with something like that?
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