how to render a face with diffuse_uv_map, specular_uv_map and roughness_uv_map? #274
-
Thanks. |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments 9 replies
-
@anewusername77 please take the time to better describe what it is you are trying to achieve, what you have already tried, what failed and what succeeded. Then we will be able to answer your questions. |
Beta Was this translation helpful? Give feedback.
-
Hiya, I have encountered the same issue and managed to resolve it the following way. I have a .ply mesh with ST coordinates and it's corresponding baked diffuse map from Blender. Checking the scene parameters through params['vertex_texcoords'] as suggested above seems to return the same coords as in the .ply file. The renderer expects UV coordinates though, so for conversion to UV: `python tex = params["PLYMesh.vertex_texcoords"] new_tex = [] params.update()` The above applies the conversion u=s v=1-t. I get the following renders with and without applying this change. Hope this helps anyone that comes across this! |
Beta Was this translation helpful? Give feedback.
@anewusername77 please take the time to better describe what it is you are trying to achieve, what you have already tried, what failed and what succeeded. Then we will be able to answer your questions.