Replies: 4 comments 5 replies
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Hi @Ketaries , You are only interested in the number of photons hitting a pixel regardless of the amount of energy they carry, is that correct? In this case, you should be able to use The sensor's pixel size can be computed based on the During rendering, every light path will be generated for a specific time in |
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Yes you might need to take into account the
Yes they should be IIRC.
Did you specify the |
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Actually it looks like the
We will fix that.
You shouldn't expect a longer exposure. The shutter times are meant to be used to produce a motion blur effect, which isn't implemented yet. The resulting energy will then be divided by the shutter time, hence the exposure should remain constant. Given the specific needs of your experiment, it sounds to me that you will need to implement a custom pipeline on top of Mitsuba 3 (e.g. integrator, film, ...). This can easily be done directly in Python as shown in this tutorial or by implement your own plugins (C++ or Python). |
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Hi 👋 ,
It is correct that |
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Hi, I am currently working on a research project where we want to simulate spectral images of different objects.
In order to validate our tool I would like to extract the number of photons or the number of signal electrons for each pixel in the sensor (for comparison with rough hand calculations). If I am not mistaken, the radiance stored in the final .exr output already accounts for the quantum efficiency of the sensor (the
srf
provided for each band) therefore it's directly linked to the number of signal electrons.I'm not sure how exactly I can extract this number but I think I'm missing a few things:
Whats the sensor's pixel size (depending on the
height
andwidth
parameters) ?What shutter time is used during a render ? I noticed the
shutter_open
andshutter_open_time
methods but I believe I can't use them.Thank you in advance for your help !
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