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This is a limitation of any standard Monte Carlo path/light tracing method. When setting the light source to be a non-area source (point light, spot light, directional light) almost all light transport in the scene involves "SDS" paths, which those techniques sample with zero probability. To get an image, you would need some variation of this technique: https://rgl.epfl.ch/publications/Zeltner2020Specular that isn't currently implemented in baseline Mitsuba. What I would do in your case is to approximate the directional light source using an envmap that has a small subset of pixels turned on (but expect quite noisy images in that case).

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