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This is an interesting problem. We've had a few similar questions already, I'll give a longer explanation here.

There is one main problem currently: the referencing with the ref type is only used during the parsing phase of the object construction. Once the object is constructed the "top-level"-nature of the object is lost. For example, in your shapegroup example, the some_bsdf object is obviously not a child of the scene once the scene is built. The traverse mechanism only woks on instantiated objects, so the whole referencing mechanism/information is lost at that point.
In short, references are only used in the object description and are almost completely lost once the object is built w…

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Converted from issue

This discussion was converted from issue #506 on January 27, 2023 15:34.