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Not really an issue but just a question, what is the best way to visualize individual light rays coming out of the emitter, being refracted, and hitting a camera? thanks! |
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You can write a custom integrator which only samples lights paths according to your pre-defined behaviour. That would allow you to get a rendering where you only see the contribution in the final image of those light paths. If you want to get individual light paths (handful), then you can simulate them "by-hand" by scripting the integrator for those few rays which would allow you to effectively save the bounces to some data structure which you can later use in your visualization. |
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You can write a custom integrator which only samples lights paths according to your pre-defined behaviour. That would allow you to get a rendering where you only see the contribution in the final image of those light paths.
If you want to get individual light paths (handful), then you can simulate them "by-hand" by scripting the integrator for those few rays which would allow you to effectively save the bounces to some data structure which you can later use in your visualization.