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You can write a custom integrator which only samples lights paths according to your pre-defined behaviour. That would allow you to get a rendering where you only see the contribution in the final image of those light paths.

If you want to get individual light paths (handful), then you can simulate them "by-hand" by scripting the integrator for those few rays which would allow you to effectively save the bounces to some data structure which you can later use in your visualization.

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@h-OUS-e
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@njroussel
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Converted from issue

This discussion was converted from issue #522 on February 06, 2023 09:27.