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Hi @errissa I have practically no knowledge about screen space shadow maps. If I understood it correctly from your description and a quick google search, you want a I assume you still care about how the BSDFs scatter light? If not you would need to replace every material in your scene. I think the way to do this is a custom I would encourage you to take a look at this tutorial. It might actually be easier to script what you're trying to achieve in a tiny renderer/integrator rather than dealing with some of the |
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I would like to generate an image recording the visibility of the objects in a scene to the emitters in a scene, essentially a screen space shadow map, but I haven't been able to determine if that's even possible with Mitsuba or if perhaps some custom BSDF is necessary. Any ideas?
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