Optimizable parametric noise texture #566
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maxfrei750
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Hi @maxfrei750 If you're generating a bitmap texture from your parameters, you'll want to take a look at this tutorial. You would be optimizing a parameter which is not part of your scene directly, but rather is used to generate/modify a scene parameters. (We call such parameters latent variables). Typically you'll also want to take a coarse-to-fine approach if that's even possible with your parametric texture. See this tutorial where we upsample the volume during the optimization. |
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I’d like to implement a parametric noise texture, whose parameters (scale, strength, clipping) I'd like to optimize based on a reference image (just like the wall color in the basic inverse rendering tutorial).
I think that the First steps tutorial of
drjit
might be a good starting point. However, before I invest time into figuring out a solution that might be suboptimal in the end (or not work at all), I thought it might be wise to ask for a few hints and good starting points, especially regarding the differentiability of the noise parameters.Thanks!
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