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Hi @baher3d

The normalmap plugin can take a nested BSDF as you can see in the documentation. So, you can combine it with any BSDF really.

From your description, I'd recommend the prinipled BSDF too. I'm unsure why you have multiple specular textures? Can you not just merge them into a single one (your UVs shouldn't be overlapping)? Or split your object itself eventually?
You might even want to take a look at the blendbsdf. If its easier to create separate materials and then merge them for your shape. It would require a texture to map your "different object parts".

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