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  1. The scene parsing is all done without the JIT and on the CPU. It's a scalar CPU process. Having it be able to deal with JIT types would make this piece of code variant-dependent. In addition, specifically for cuda variants, an implicit and costly GPU->CPU memory transfer would take place.
    The current solution, although verbose, makes memory migrations explicit and keeps the scene loading variant independent.

  2. I don't know if your linter is being aggressive, but the mitsuba/stubs/ folder does have information for scalar_rgb in the scalar_rgb.pyi file. If this is truly annoying I'd welcome any information about why this is currently not working in your setup.

  3. I litterally just noticed …

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Answer selected by njroussel
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