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Unless you delete your previous scene, the indices will indeed just grow.

Currently, I'm not quite sure we're able to define a consistent mapping. You'd need to turn off parallel scene loading, give names to every shape (alphanumerically increasing) and they must also be declared in the scene in that same order. Even then, I might still be forgetting something.

We don't actually have a use case for the shape_index AOV, we've mostly used it as a debug view. What are you trying to achieve?

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