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Hi @maxfrei750 !!

It looks like ArrayXf was never bound/aliased in Mitsuba. I wonder if this was intentional or if we just never needed it (you can usually use TensorXf to accomplish the same goal). Until I figure that out, you should be able to at least monkey patch it with Python.

We definitely still need to and want to improve the documentation: Tensors and textures aren't even documented in Dr.Jit. Is there something specific that you feel like is lacking? "basic vector/array/tensor stuff" what were you expecting?

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