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Hi @swordigo1995

Currently there is no support for something like this. There are two possible workarounds though:

  1. Use the mask BSDF to make the shape transparent. It is very likely that this will producer noisier images as shadow rays will still intersect the shape.
  2. Move the shapes far away from your scene by updating their to_world parameter. This would re-build acceleration structure for the ray-shape intersections, depending on your scene this shouldn't bee too slow.

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@wylighting
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