Optimizing material variety #713
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I'd like to create a set of objects, which share one common material, but each feature small variations with respect to the individual material parameters (e.g. following a normal distribution). Later, I'd like to tune these parameter variations (e.g. the mean and standard deviation of the underlying normal distribution) using optimization. As far as I understand, a way to achieve this would be:
Is there anything in the way with this approach? Thanks! EDIT: This question is somewhat similar to #566, I'm just interested if there are for instance special considerations w.r.t. to shaders and latent variables. |
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Hi @maxfrei750 Looks all good to me! I have no idea how well this might actually work, but there shouldn't be any specific Mitsuba/Drjit hurdles. |
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Hi @maxfrei750
Looks all good to me! I have no idea how well this might actually work, but there shouldn't be any specific Mitsuba/Drjit hurdles.