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Hi @Tscho1995 Setting the roughness to 0 is not supported in Mitsuba3 IIRC, in fact, you should have gotten a warning for this (source code). What you are most likely seeing is the small amount of clamped roughness. For ideal mirrors you should use the |
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Hello all together,
i have issues with understanding the BSDF's and multiple Reflections. I try to check if i get correct multiple reflections. For this purpose i implemented a little test environment.
I create a really strong point light source and point it towards an object which is an ideal mirror(all red boxes in the image are mirrors) with ggx distribution and alpha = 0.0, i see the first reflection, marked blue in the image. This is already suprising for me, since it shouldnt scatter. on the other mirror i see another reflection, marked purple. But this is the last reflection. so there are no more reflections.
My expaction was, that i dont see any reflections on the red parts in the image but on the yellow parts, since the red parts are ideal mirrors and the yellow part not.
I set the path depth to 8.
can someone explain me what i'm doing wrong? Thank you
Legend to image:
red boxes: ideal mirror, ggx distribution with alpha = 0.0
green box: ggx distribution with alpha = 0.05
blue: first reflection
purple: second reflection
yellow: where i expected to have the reflections
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