Adaptative sampling #793
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Hi @anthebault I feel like you have a good grasp on the main components involved. I don't believe you'll be able to merge the non-JIT ( |
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Thank you for your response @njroussel . |
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It is a quite challenging experience and some adaptations/fixes are still required, but we are getting somewhere (rendered with the CUDA JIT variant). The texture computes an offset map to ponderate the "pos" Array, coupled with scatters. This sampling map uses less spps compared to the previous one |
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Hello,
I am currently working on an adaptative sampling method to import pre-generated sampling maps in Mitsuba and enclose the render jobs through those values. I already added a new AOV for the spps but i foresee some problematic steps :
I mostly studied the C++ code, but are there other function / locks I should know about ? I noticed a newly added section in DrJIT's docs (https://drjit.readthedocs.io/en/latest/reference.html#drjit.switch) that could be useful when differentiating Sampler instances.
Best regards,
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