Add hide_background
option for envmaps
#819
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During model rendering, I'd like to use the environment map for lighting purposes only (as an injection). My goal is to render a 3D model in 360 view, without any background, which is automatically set by the envmap. As is stands, we need to add additional 3D objects into the scene to fill the background space. |
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Hi @skiler07 Most integrators have a parameter |
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Hi @skiler07
Most integrators have a parameter
hide_emitters
(example indirect
). When enabling this, it should behave as you describe -- of course this assumes the only directly visible source of light in your scene is the environment map.