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I tried it with y_flip = mi.ScalarTransform4f().translate([1, 1, 0]).rotate([0, 0, 1], 180)
which is equivalent to what you wrote and it worked as expected.

I think all of this is a bit confusing if you try to initialize the matrix with a Transform4f when in reality the underlying matrix has dimensionality 3. You can double-check your matrices with mi.traverse(scene)['backwall.emitter.radiance.to_uv']

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