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Hi @georgy95 Currently, the only modifications that can be applied to an instantiated scene are updates to certain plugin parameters, as described in the tutorial. The The general recommendation is to instantiate objects (materials, integrators, geometry, ...) separately and only tie them together into a scene when necessary, if you want to avoid reloading a scene from scratch on every "major" update. By "major" update I mean:
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I think that having the ability to add and delete objects would be nice. In my case, I use the Blender plugin to create a base |
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Hi @georgy95
Currently, the only modifications that can be applied to an instantiated scene are updates to certain plugin parameters, as described in the tutorial.
The
SceneParameters.keep()
method is practically syntactic sugar to programmatically identify certain parameters in your scene. It indeed, is not meant to delete objects.The general recommendation is to instantiate objects (materials, integrators, geometry, ...) separately and only tie them together into a scene when necessary, if you want to avoid reloading a scene from scratch on every "major" update. By "major" update I mean: