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Currently, most materials support Texture As it stands, I could edit the texture itself and load a new texture. Or convert the texture to a tensor and apply the multiplication by a 3Vector. Both of these methods seem very slow and are computed on the CPU. What is a better way of handling this:
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Hi @georgy95 The second option is the most generic one, I'd recommend that. (To be clear all 3 approaches will work just fine and will have similar performance). |
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Hi @georgy95
The second option is the most generic one, I'd recommend that. (To be clear all 3 approaches will work just fine and will have similar performance).
We will "soon" be working on adding some basic arithmetic plugins for textures. This will mostly be used for material conversions from Blender into Mitsuba. You can expect a similar set of shading nodes.