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Hi @arpit15 The "cheap" way is to just modify |
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I want to implement a basic fluorescent material given a re-radiation matrix.
First idea is to expand the
BSDFContext
struct to addL_o
orL_i
based on the transport mode. Then, use this spectrum information to writeeval
,sample
andpdf
functions based on re-radiation matrix. However, this requires to change the integrator code to take the processed radiance after interaction with this material instead of multiplying the returned value.Second idea is to write a custom class which outputs a re-radiation matrix, similar to polarization BSDFs, and write custom multiplication operators for obtain the radiance value after interaction with the material.
Any help or pointer on how to implement fluorescent material is welcome.
I am aware of ART renderer. I will use it to test the accuracy of the implemented material.
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