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Hi @gioarma

My best guess for what is happening here is that during the optimization the bump map texture is reaching values that create a back-facing shading normal hence the black output. Once that state has been reached there is no exiting it as any infinitely-small change of the normal would not change the rendered output (the forward gradient of the normal is 0).

A much smaller learning rate should help, I believe. Any strategy that will mitigate or recover from this back-facing normal configuration should do the trick.

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@gioarma
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